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 Fatal Frontier v100 - JAN 25, 2013

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Karthunk
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OKRedleg
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OKRedleg
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Fatal Frontier v100 - JAN 25, 2013 Empty
PostSubject: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 12:06 pm

Updates:

Familiar Changes
Alpha Rex base stats increased
Scratch Rot base stast increased
Turret Engineer is now tradable
Turret Engineer v2 is now tradable
Auto-Turret Engineer is now tradable
Auto-Turret Engineer v2 is now tradable
Hellcat is now tradable
Frost Oracle added
Frost Witch added
Chaos Psychic added
Chaos Seer added
Ice Bot added
Frozen Golem added

Skill Changes
Dynaflash Reaction added
Assassin's Kill added
Toxic Venom added
Strike from Above added
Glacier Smash added
Frosty Storm added
Psychic Blast added

Area Changes
The Maelstrom implemented, tied to event 1006
An Old Friend previously implemented, locked. Follows Etai Stronghold
Wastes of Space previously implemented, locked. Follows An Old Friend
Cardinal Crash Site previously implemented, locked. Follows Wastes of Space
Home Sweet Home implemented, locked. Follows Cardinal Crash Site.


All 12 familiars have been added to the wiki. Skills and Raid Event in the process of being updated.
The areas were in the JSON, but are locked so we can't access them yet. However, 1 is for the Raid Event, the rest will be the next set of adventuring expansion.

Full patch notes are available here: http://fatalfrontier.wikia.com/wiki/Fatal_Frontier_Data_File_%28JSON%29#Version_History
Fatal Frontier Database: https://docs.google.com/spreadsheet/ccc?key=0AnhXfJuSuBuydDAwcWs4YzRjeVVBcVlPeGctN0UyOGc#gid=22


Last edited by OKRedleg on January 25th 2013, 12:12 pm; edited 3 times in total (Reason for editing : Clean up formatting)
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bwjoejr
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 12:17 pm

I just noticed I have space for 62 fams now. Big fucking hell yessss.
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bwjoejr
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 12:20 pm

Nice job on the new evo claculator bro.
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 12:42 pm

So, the new epic familiar is basically kill claus?
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Karthunk
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 1:22 pm

Eh... we really needed Kill Claus to be added to the packs? Not looking forward to see that.
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legendslayer
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 2:12 pm

Packs? My guess is that he will be the reward for the raid. The icebot looks to be the event-specific epic boosted party member while the chaos seer is the rare boosted.
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Karthunk
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 2:36 pm

Well that would be interesting if it's the reward, because it would be kill Clause 2.0. Maybe they noticed the huge power swing Kill Clause made so are trying to counter it by putting more of them in the player population?
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OKRedleg
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 2:53 pm

I am thinking:

Golem is the Raid Boss
Witch is the Rare Elite
Seer is the Epic Elite

This may be interesting because the Golem has "Alien Assault" and "Stopping Power" Skill....very painful if he procs both on your team.
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 2:57 pm

OKRedleg wrote:
I am thinking:

Golem is the Raid Boss
Witch is the Rare Elite
Seer is the Epic Elite

This may be interesting because the Golem has "Alien Assault" and "Stopping Power" Skill....very painful if he procs both on your team.

My thoughts as well. I don't like the Kill Clause clone tho, not only because it hurts the value of my L but because its just plain unoriginal. Hopefully they change it

The new skills 'Dynaflash Reaction' and 'Assassin's Kill' are particularly interesting...cant tell what the others do yet
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bwjoejr
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 3:36 pm

They will probably change the skills on the event fams due to the new skills added are more suited to them and not what they currently have. The new golem if the skills stay the same will be our first epic reward with 2 skills.
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OKRedleg
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 4:00 pm

Dynaflash Reaction - Intercept and counter for any ally
Assasin's Kill - Deal 100% AGI damage to 6 Random Targets. Identical to Mechanical Mayhem
Toxic Venom - 70% WIS damage to all enemies w/ 100% chance to bleed them. Identical to Ballistic Missile
Strike from Above - 100% ATK damage to 6 targets. It is identical to Killing Spree
Glacier Smash - 100% ATK damage to 3 enemies. Identical to Blast Wave and Widow Maker
Frosty Storm - Deal 300% WIS damage to one enemy. Identical to Twin Slashes
Psychic Blast - Deal 300% ATK damage to one enemy. Identical to Full Force.

Correction. Outside of damage, source, and targeting being identical, these new skill differ in one way. They all have a max proc rate of 35% vs. 30% for the old skills.
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-Zzz
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 4:38 pm

^Thats interesting. The devs are throwing proc rate into the stat/skill power balance formula

Looks like Dynaflash will be the much needed FF version of Bunga
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LtButtstrong
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 6:43 pm

OKRedleg wrote:

Toxic Venom - 70% WIS damage to all enemies w/ 100% chance to bleed them. Identical to Ballistic Missile
Correction, Ballistic Missile only hits 3 enemies and is ATK-based. Infection hits and bleeds all enemies and is WIS-based.
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 7:04 pm

LtButtstrong wrote:
OKRedleg wrote:

Toxic Venom - 70% WIS damage to all enemies w/ 100% chance to bleed them. Identical to Ballistic Missile
Correction, Ballistic Missile only hits 3 enemies and is ATK-based. Infection hits and bleeds all enemies and is WIS-based.

Really, I thought it was att based. Good to know thx
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 7:10 pm

tankatc wrote:
LtButtstrong wrote:
OKRedleg wrote:

Toxic Venom - 70% WIS damage to all enemies w/ 100% chance to bleed them. Identical to Ballistic Missile
Correction, Ballistic Missile only hits 3 enemies and is ATK-based. Infection hits and bleeds all enemies and is WIS-based.

Really, I thought it was att based. Good to know thx
No problem, I'm going through the trouble of raising a PE Fug Bug Jowel V2 purely for Infection. I'm fairly sure it'll be a wasted effort but at least I learned something from it :-D
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 7:15 pm

My first fam was a PE paindeer only for raid event. I have been running him in the front row cause I swear his proceed hit lighter from the back row
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bwjoejr
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 7:23 pm

Your better off getting a crdnl AI or harbinger for infestion.
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 7:25 pm

I did not really know what I was doing at the time I started gathering these paindeer. I am currently working on getting 2 more big rig to finish my first mile stone! Paindeer is not even in my pvp formation ATM lol.
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PostSubject: Re: Fatal Frontier v100 - JAN 25, 2013   Fatal Frontier v100 - JAN 25, 2013 EmptyJanuary 25th 2013, 7:32 pm

Yeah I wanted an AI or Harbinger first but Sucker/Jowel was just so much cheaper, found 8 in no time!
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