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 Fatal Frontier v144 - March 4, 2013

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dokesh123
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PostSubject: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 2:24 pm

http://fatalfrontier.wikia.com/wiki/Fatal_Frontier_Data_File_%28JSON%29#Version_History

The new update is out. The Tower event is loaded and ready to go.

Some points of the update:

Lancer is tradable now, he has been replaces as an invite reward by Ceaser

Jackson Omega added as the Lethal Event Reward
Astro Dupree added as possibly the Epic Event Reward
Ironfist added as the Elite Tower Boss
Coldfire added though where she fits is not yet known. She does not have an accompanying Boss Image.

Mutated Purple Heart renamed to Purple Heart
Adrenaline Rush added
Lights Out added
Cold-blooded added
Insanity added
Shocker Knocker added
Binary Blaster added
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Mise187
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 2:29 pm

Nothing related to the lethal range reward?
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Aesyn0
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 2:31 pm

That Lethal is the first one that made me say wow. Good thing he only kills a max of 2 a turn himself.
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 2:32 pm

Yes but the 10k atk/agi buffs is just broken :/
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bwjoejr
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 2:38 pm

Red do you find the notice yet ?
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OKRedleg
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 2:41 pm

Well, I can get the notices, but the Tower details have always been broken. They have been returning server errors even on BB's stuff. I don't think I'll get the details until the event is released, but once it is, I'll get hamming on the events page on the Wiki.
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bwjoejr
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 2:52 pm

Darn ok. Hey recheck the insanity skill my info show it at 3 atks not 1 to enemy
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OKRedleg
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 3:05 pm

Fixed.
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legendslayer
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 3:23 pm

Any idea if Insanity is going to be a single-attack (Target + Adjacent) exactly like the WIS version of stopping power? Or if its going to be multi-attack WIS version of Relentless Assault?

I'm guessing target+adjacent, as 300% is a pretty high multiplier for single attacks. Still, not a bad skill. Especially since it should hit with full force even from the back row.
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 3:31 pm

Multi-Strike like Relentless Assault. At least the "Range" value is the same.
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Karthunk
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 3:53 pm

Mise187 wrote:
Yes but the 10k atk/agi buffs is just broken :/

The bwq teams were already broken in pvp. Nothing like adding a truck load of salt on the wound.
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 4:01 pm

Karthunk wrote:
The bwq teams were already broken in pvp. Nothing like adding a truck load of salt on the wound.

You just KNOW Zzz and BWJoer are going to get 2 each of these broken Lethals and stick them between their OPE BWQs for an unstoppable team that no one can compete with in ANY event. That's what I would do anyway!
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 4:16 pm

Big wench got hot and the dual gunner looks way cooler.
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Lanseal
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 4:25 pm

Still waiting on that meta mutant visual upgrade. Also I didn'tthink dual gunner needed one. I actually liked the old art better, and it made more sense with its skill since it looked super nimble with the thruster like plates on the back.
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 4:29 pm

OKRedleg wrote:
Multi-Strike like Relentless Assault. At least the "Range" value is the same.

If the above turns out true then this is going to be an awesome fam.
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Lanseal
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 4:31 pm

Also the new squadmates look like Marvel ripoffs(especially Graff Ironfist). X-men to be specific. Personally I dislike it.


Last edited by Lanseal on March 4th 2013, 4:33 pm; edited 1 time in total
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Karthunk
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 4:33 pm

Oh come on Lan, you have to like the brother with a pistol and a bottle of booze.

Btw, your avatar is not showing Lan.
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Lanseal
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 4:37 pm

Yeah the default website that hosts the images sucks. I'll need to re host it on imgur or something when I get back home. Jackson is okay. The art just reminds me too much of Mortal Kombat. I don't like cross game similarities unless the game in question is a cross game.
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 4:52 pm

I just noticed Burn's PE stats! 16201 wisdom and 12988 agility with a skill that could mimic relentless assault is insane. She is going to do brutal damage to bossess.
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 4:59 pm

I hope coldfire is not for this tower event or my investement into banshees is going to lose it's value quickly
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 5:00 pm

i bet burnfrost will be a limited time coin purchase...by 10pack get 1 guaranteed
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 5:17 pm

Zzz, Better n better squaddies coming to each event. So stockpiling samurais, lacertos, bots, banshees etc n all the lethals u can get... Is there end to ur greed???
Ha ha ha just joking. Pks dont mind
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 5:22 pm

^lots of my stockpiles disappeared l8tly
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 5:45 pm

Of course its gonna happen. Coz u have 16+ banshees
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 5:45 pm

Can u tell if they gonna do event allies this time?
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 5:53 pm

bwjoejr wrote:
I hope coldfire is not for this tower event or my investement into banshees is going to lose it's value quickly

Coldfire is a Tower event character.
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 6:02 pm

AtomicHermit wrote:
bwjoejr wrote:
I hope coldfire is not for this tower event or my investement into banshees is going to lose it's value quickly

Coldfire is a Tower event character.

Then is Astro Dupree a new tower boss for the other 2 ?
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 6:25 pm

bwjoejr wrote:
I hope coldfire is not for this tower event or my investement into banshees is going to lose it's value quickly

I would still use a banshee in pvp; you need two cold fire procs to win vs one banshee. Better yet use both on the same team.
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 4th 2013, 7:59 pm

I cant belive they out TOP 10 again..Why do they just nerf stuff instead of improving?
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 5th 2013, 5:43 am

Mise187 wrote:
I cant belive they out TOP 10 again..Why do they just nerf stuff instead of improving?
Nerfing stuff is easier Sad
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PostSubject: Re: Fatal Frontier v144 - March 4, 2013   Fatal Frontier v144 - March 4, 2013 EmptyMarch 5th 2013, 7:52 am

This is getting annoying :/ If they dont make up their minds im gonna give up on this game :S
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