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 Fatal Frontier Developer Update 4/10/2013

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NastyMrG
legendslayer
ZeionHitman
MortuoRana
liamspencer
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Marcus the Merc
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Marcus the Merc
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PostSubject: Fatal Frontier Developer Update 4/10/2013   Fatal Frontier Developer Update 4/10/2013 EmptyApril 10th 2013, 8:04 pm

Hi All,

First off, I want to thank this community for all of its support over Fatal Frontier's lifetime. The creators and administrators of this forum and the FF Wiki have done a great service supporting the game, and I truly appreciate it.

Now, I know you all have some questions about the game, and the direction it will be headed. So, lets get the most obvious question out of the way: "What is Dakota Interactive?" and "What happened to Gameview Studios?"

Gameview Studios LLC. was a small mobile game development studio, fully owned by DeNA Co. LTD. Its doors have since been closed, and the rights to Fatal Frontier have been taken over by Dakota Interactive. Dakota is not owned by DeNA, but we will continue to use the Mobage social platform.

Dakota Interactive consists of former Gameview employees, including myself. Our goal is to continue running Fatal Frontier, and take it in the direction that we feel is best for the game and its players.

The period of transition between DeNA and Dakota is taking a bit of time, which is why the current Infinity Gates Event was delayed for as long as it was. We are still in the process of working out all of the kinks that are caused as a result of this type of transition, so please excuse us if there are a few delays here and there.

A prime example of this is the next Region Expansion. I'm sure that most of our more hardcore players have completed the 4th Region by now, and are itching for more. Unfortunately, it's going to take a while before we get our art pipelines up and running to the point where we are ready for something like that. But, it will be coming eventually.

We're working our hardest at Dakota to get Fatal Frontier to be the best it can be. We've introduced features like the Nexus to make the Infinity Gates event more interesting. More features are coming - some of which you have been asking for a while now.

Please keep your feedback coming, and make noise when there are bugs that are inhibiting your experience. We notice when our users are unhappy at Dakota, and will do the best we can to make your experience the best we can. We also apologize for any delays regarding Customer Support e-mails. This is also a due the transition between DeNA and Dakota.

Thanks again for all your support.

Yours Truly,
Marcus the Merc
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bwjoejr
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PostSubject: Re: Fatal Frontier Developer Update 4/10/2013   Fatal Frontier Developer Update 4/10/2013 EmptyApril 10th 2013, 8:37 pm

Thank you for the post Marcus.

I am glad to hear that with the closing of Gameview that we did not lose Fatal Frontier. It sucks that they had to close their doors, but I am happy to see where Dakota is going to take the game.

First question I have is: Does Dakota Interactive only have FF right now or is there other games?
Second question : What email for feedback do we use now or is it the same?

That's all I have for now, Smile. We all appreciate the time you take as well as the other FF dev members to post on our forums.
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liamspencer
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PostSubject: Re: Fatal Frontier Developer Update 4/10/2013   Fatal Frontier Developer Update 4/10/2013 EmptyApril 10th 2013, 9:58 pm

^echo bwjoe's comments.

Thank you for the communication and your role in such an annoyingly addictive game.
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MortuoRana
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PostSubject: Re: Fatal Frontier Developer Update 4/10/2013   Fatal Frontier Developer Update 4/10/2013 EmptyApril 10th 2013, 10:24 pm

Oh ok
I didn't think many people where unhappy at Dakota interactive

Im perfectly fine with waiting a little bit longer between events
it is easier to play it casually and do stuff with friends in real life
not just haunching over a little phone screen trying to play it lol

Oh wait! I don't know if you'd answer it but
I have a lot of friends who use Iphone and see me play this and they wana know
If fatal frontier will ever come out on the apple market?
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ZeionHitman
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PostSubject: Re: Fatal Frontier Developer Update 4/10/2013   Fatal Frontier Developer Update 4/10/2013 EmptyApril 10th 2013, 11:23 pm

Very happy that you posted on this forums marcus! I know you guys will do a good job. Also +1 Bwjoe post.
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legendslayer
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PostSubject: Re: Fatal Frontier Developer Update 4/10/2013   Fatal Frontier Developer Update 4/10/2013 EmptyApril 11th 2013, 9:25 am

I'm actually excited at the prospect of Dakota taking over. Getting the game out of the hands of DENA is a step in the right direction, as we can all see the writing on the wall with what will happen to FF if they continue to chart the course just by looking at Blood Brothers. I look forward to seeing what cool new features your team brings to the table (hint: more map regions in and of itself won't be a huge draw, but new formation rewards for completing those regions are very anticipated!).

I wish you guys the best of luck in your transition and assumption of duties. We will do our best to grow the community and provide a welcoming atmosphere for new players.
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NastyMrG
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PostSubject: Re: Fatal Frontier Developer Update 4/10/2013   Fatal Frontier Developer Update 4/10/2013 EmptyApril 12th 2013, 2:27 pm

MortuoRana wrote:
Oh ok
Oh wait! I don't know if you'd answer it but
I have a lot of friends who use Iphone and see me play this and they wana know
If fatal frontier will ever come out on the apple market?

Our official response:
youtube.com/watch?v=yoy4_h7Pb3M

^ (New members are not allowed to post external links or emails for 7 days. Please contact the forum administrator for more information.) Sad
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AtomicHermit
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PostSubject: Re: Fatal Frontier Developer Update 4/10/2013   Fatal Frontier Developer Update 4/10/2013 EmptyApril 13th 2013, 3:42 am

Best of luck to the Dakota team, Marcus ! Smile
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Fr0stg0d
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PostSubject: Re: Fatal Frontier Developer Update 4/10/2013   Fatal Frontier Developer Update 4/10/2013 EmptyApril 13th 2013, 6:29 am

Hmmm.... worried?
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Ravendill
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PostSubject: Re: Fatal Frontier Developer Update 4/10/2013   Fatal Frontier Developer Update 4/10/2013 EmptyApril 13th 2013, 10:56 am

AtomicHermit wrote:
Best of luck to the Dakota team, Marcus ! Smile

does that mean you're not going with the team? are you a DeNa artist?
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shariakugan64
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PostSubject: Re: Fatal Frontier Developer Update 4/10/2013   Fatal Frontier Developer Update 4/10/2013 EmptyApril 13th 2013, 1:57 pm

Hey, I can't start up the Fatal Frontier app. I opened it this morning and then it just stopped working. Now every time I try to, it just sends me back to my dashboard. I have tried re-installing and also turned off my phone and turned it back on. I also used the last advice to clear the .ngmoco folder and restarting the app but that was no good either. It says that my SD card is full or not accessible when it is clearly empty. I also already tried reformating it. Please help...
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AtomicHermit
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PostSubject: Re: Fatal Frontier Developer Update 4/10/2013   Fatal Frontier Developer Update 4/10/2013 EmptyApril 14th 2013, 4:22 am

Ravendill wrote:
AtomicHermit wrote:
Best of luck to the Dakota team, Marcus ! Smile

does that mean you're not going with the team? are you a DeNa artist?

Nope, I was the original line artist, before the game was even launched, right upto a few weeks ago. But I am not a part of the new venture. But it will always be special to me, because of the real awesome team. Me, CXB ( he is a real guy, and a fantastic Artist ) and Marcus, were the three guys that started it all.

So thanks a lot you guys, for supporting us and now I hope you guys will continue to support Marcus and his new team. Wink
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Ravendill
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PostSubject: Re: Fatal Frontier Developer Update 4/10/2013   Fatal Frontier Developer Update 4/10/2013 EmptyApril 15th 2013, 1:10 pm

Is that a good or bad thing that you're not part of the team anymore?

Either way, thanks for all the great artwork and amazing things you did for the game.

Good luck in your future endeavors.
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