Sources:
Fatal Frontier WikiWe can categorize the skills in different ways:
Type of skill (at start of battle - Opening, during your turn - Attack, during enemy turn - Defense, when moving on map - World)
type of effect (buff, debuff, heal, attack skill, defense skill, movement skill)
Stat based skills (based on AGI, DEF, ATK, WIS)
From what i've read and seen in the game i want to analyze Attacking skills according to the stats that affect them
Please correct me if i am wrong anywhere. I am not completely sure about the text in red
1) ATK based Attack skills:
-Full Force, Full Auto, Killing Spree...
-Damage depends on ATK stat & position in formation & stat Modifier
-Damage mitigated by enemy DEF stat
2) WIS based Attack skills:
-Unstoppable Force, Insanity(BurnFrost), Flash Bang, Random Blast...
-Damage depends on WIS stat &
position in formation(?) & stat Modifier
-Damage mitigated by enemy WIS stat
(currently Insanity is bugged and is mitigated by enemy DEF instead of WIS)
2.1) WIS based Opening skills
-
All(?) buffs/debuffs strength depends on WIS stat
3) AGI based Attack skills:
-Mechanical Mayhaim, Agile Assault, Collateral Damage...
-Damage depends on AGI stat & position in formation & stat Modifier
-Damage mitigated by enemy
DEF skill(?)Question: Are there skills whose damage is not affected by the position in formation(front/middle/back rows)?