| Giving Players A Chance To Get Lethals | |
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+4paintballer58 Edwardgrc2 Strapavelli Xarioc 8 posters |
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Xarioc Common
Posts : 18 Join date : 2013-05-10 Age : 40
| Subject: Giving Players A Chance To Get Lethals August 24th 2013, 10:17 pm | |
| I think I will get a ton of negative comments on this one, but I have to make my point. I think that there should be events that force players that already have lethal mercs to not participate, while the players that have none get a chance to get a lethal merc. | |
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Strapavelli Rare
Posts : 476 Join date : 2013-06-23
| Subject: Re: Giving Players A Chance To Get Lethals August 24th 2013, 10:18 pm | |
| People will just make new accounts man, it happens almost every event | |
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Edwardgrc2 Epic
Posts : 1003 Join date : 2013-01-30 Location : Texas
| Subject: Re: Giving Players A Chance To Get Lethals August 24th 2013, 10:29 pm | |
| I agree with Strap. I will make a new account if they do that. Just work your way up . Look at Danpirate he got his first Lethal by SAVING RESOURCES | |
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paintballer58 Epic
Posts : 1163 Join date : 2013-03-17 Age : 35 Location : the moon
| Subject: Re: Giving Players A Chance To Get Lethals August 24th 2013, 10:55 pm | |
| Lol its a competition, and also its not like you HAVE to have a bunch, or any, lethals to win one... | |
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mamoncrief Admin
Posts : 1818 Join date : 2013-02-01 Location : Los Angeles, CA
| Subject: Re: Giving Players A Chance To Get Lethals August 25th 2013, 1:51 am | |
| Not a negative comment here, just actually some encouragement. You have to remember that most of the people "at the top" have been playing game for MONTHS (in my case 8 out of the 12 months this game has been live) to get where they are. And they started out in the same exact spot as every other player in the game. Penniless, lethal-less, and completely unable to understand the correct fusion pattern for an POPE.
We worked our up to where we are, and in this game, unlike MANY others, those people typically remember that and are willing to help players just starting in the form of resources, mercs, and advice that very few of us had ourselves.
My suggestion, rather than be upset that this game is pay-to-win (which it isn't), grind heavy (eh not really), and unfair (not if you are smart), take the advice older players give, ask us questions in PM's, ask us how we got our first lethal, ask us what tweaks you could make to your squad to make it better without spending a ton of resources, and be patient.
You can have a squad of 5 lethals. And you don't have to punish older competitive players to do it | |
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Arthainius Admin
Posts : 1946 Join date : 2013-02-14 Age : 35 Location : Springfield, MO
| Subject: Re: Giving Players A Chance To Get Lethals August 25th 2013, 12:17 pm | |
| Just try to gather Power Shots as its fastest Res to collect. Win an L in tower. Rinse and repeat. Tower is by far easiest to win an L | |
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d1fferent Rare
Posts : 339 Join date : 2013-08-11 Location : United Kingdom scotland/ south-east england
| Subject: Re: Giving Players A Chance To Get Lethals August 25th 2013, 2:57 pm | |
| I agree the OP's suggestion would be flawed, have seen a lot of people starting fresh accounts in some events, pvp for a definite example.
I myself am a casual player and yes don't get me wrong it would be awesome to have a L or 2, but atm im quite happy doing my apprenticeship and saving up res, you learn a lot more that way and as mammon has suggested the guys running L's now have done theirs and have put the time in, as must we! | |
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aceslifebegins Epic
Posts : 2604 Join date : 2013-06-23 Age : 50 Location : MA
| Subject: Re: Giving Players A Chance To Get Lethals August 25th 2013, 9:39 pm | |
| Save 200 ps and 200 be, get a killer squad then play tower lol
Its that easy lol | |
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| Subject: Re: Giving Players A Chance To Get Lethals | |
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| Giving Players A Chance To Get Lethals | |
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