Dear developers,
Game visuals and skill descriptions are sucks. The rest of this post will be constructive criticism.
I've Played BB for 4 months, they have good, clear, user friendly visuals and descriptions.
The GUI in this, however game is horrible. I am SO CHEEKY to say all this after playing for 2 days
but please just hear me out:
I understand you're trying to make a futuristic game but the way it is at the moment makes
everything so hard to read - it's all shades of blue's and greens on shades of blues and greens.
The models are tiny and the designs all look practically the same.
It might be ok if the game was at least intuitive to understand - but it is not.
The skills, attributes & character designs are utterly random.
It's like the illustrators, the 'name-allocaters' & the programmers put all their ideas on the table
and purposefully, miss-matched them, so no-one could ever simply understand what a skill or squad-mate did
simply by looking at it or reading the description.
For example: Twin slashes - twin = two and slashes is a plural, yet the skill hits once. Just a bit harder than normal.
A heavy, lumbering Cardinal flame-throwing, who has an AGI based skill that hits three?
Intuitively this guy does a Blastwave type skill from Bloodbrothers based on something like WIS - SURELY!
Nope: Blast wave is now an AGI skill that hits three random enemies, so it's a re-named Whirlwind then?
[I presume the flame-thrower is broken and he swings it around his head]
'Full-auto' - haha! gotta be a gun that can shoot alot and fast,
NO - just hits once, Hard.
A skinny little Mutant with a gun (Ghislandi equivalent) is one of the best Fams in the game, but he looks the same as trash commons.
Devil Dog!
that looks cool! gonna be some energy zapping ski.. - *reads skill*
Bubble Drone!
that shield! He's gonna boost everyones Def!....*reads skill*
I could go on.
Not say that EVERYTHING is 'Foobarred' in this game, about 20% of the content IS logical but for new players,
on a mobile telephone I think all this inane jargon and baffling paradoxes would be quite a deterrent.
So why couldn't we have -
like most robots use electricity damage,
most mutants are strong/infectious,
most cardinal all agile,
Humans use guns/tech for skills,
the fams that shoot don't run up to the monster to shoot when fighting they just stand and *-Pyaow-*... ...shoot.Sorry for the whining, but I just had to let out the frustration
. I guess the only thing the developers could do is re-name things now, but I'd hope for future fam releases they would implement these logical ideas for everyone's eye-bleeding sakes.
Yours Sincerely,
Mr. Hat