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 Lvl 170 Leader stats

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mamoncrief
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PostSubject: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 10th 2013, 7:10 pm

Didn't find any info on these so I decided to sum up what I know so far.


Lvl 170 leader stats with 50c

Duke Mastersson
11,256
9,290
12,768
13,140
11,663

Cmdr. Brody
11,296
13,522
12,685
9,571
11,100

Alvin "Dutch" Sharper
12,119
12,968
9.557
10,243
13,236

Kennedy Elliot
10,661
12,714
10,899
11.381
12,468

Mean mary
10,997
10,232
12,151
12,185
12,586

Can someone provide the stats for Jade, Jesse Bell, and Mac "Boomstick"? And please correct if my info is wrong.


Last edited by Faarao on August 12th 2013, 1:42 pm; edited 1 time in total
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 10th 2013, 9:47 pm

To find a leader's stats (without crystals) at any level you can use this formula: baseHp + (maxHp - baseHp) * curve / 1000 (where curve is the "curve" value in the "cardGrowthMappings" table of the JSON where the "level" value is equal to the level of the card)

I've just been too busy to have run the calcs and updated the wiki.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 11th 2013, 5:11 am

I can't run Bluestacks on my computer Evil or Very Mad 
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 11th 2013, 8:12 am

Looks like ole alvin dutch is going to finally get some use on a few peoples squads. 13236 agi is still just a tad low for me to justify putting him in though.

If they do the add skill option eventually looks like everyone is going to play duke.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 11th 2013, 8:25 am

Jade will be better just like grey mage in bb
High agi and high wisdom.
If both have agi buff jade will be faster
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 11th 2013, 8:33 am

I didnt know which one had the highest WIS but thats def the best one.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 11th 2013, 8:35 am

I think purple boobs had highest wis but all team bear punish me use grey mage
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 11th 2013, 8:49 am

I use grey mage only because the wis is very very close with those 2 but grey mage agi makes it where even rush typically ends the fight. I run rush, torrent of flame, and grace of winds
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 11th 2013, 9:42 am

If there is add skill feature, i can just imagine how much damage the leader alone will do to raid boss if added skill is alien offence n fire starter.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 11th 2013, 9:43 am

Or leader with lightening reflex n ambusher skill with couple of blue buffs
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 11th 2013, 9:53 am

A tigery, 3 blue bot buff plus lightening reflex with ambusher skill added, with 5x savage bonus, alvin will do over 30mil in single proc !!!!
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 11th 2013, 10:06 am

Jade with, Denied, Insanity, Foresight. Good to go for every event albino 
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 11th 2013, 10:12 am

I still say alvin with lightenging reflex n ambusher. Or if possible adrenaline rush with ambusher
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 11th 2013, 11:34 am

You can't have lightning reflexes nor adrenaline, if it goes like BB.

Skill can only be taken from level 99 merc which has only one skill.
Leader having 2 attack skills won't make him/her proc attack skill more often.
Leader having 2 buffs, doesn't allow 2 buffs at the beginning of the match. Only one may occur.
AoE skills are poor choice for Raid.
The merc that is used for skill rip-off will be gone.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 11th 2013, 12:10 pm

Alvin is somewhat useful in the 10 man PvP, I switched to him when they changed the format.

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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 11th 2013, 4:10 pm

Mean mary (with 10 crystals on agi)

Hp: 10497
Atk: 9732
Def: 11651
Wis: 11685
Agi: 12586
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 12:30 pm

aceslifebegins wrote:
Mean mary (with 10 crystals on agi)

Hp: 10497
Atk:  9732
Def:  11651
Wis:  11685
Agi:  12586
Only 10 crystals on agi and no other crystals?
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 12:46 pm

why bother crystaling a fam that has no purpose in the game whatsoever.

You could argue their purpose is to drive plot, but the "plot" of this game is such inane drivel that often times I feel like I am actually the bad guy in this story. I mean, seriously:

Man/woman crash lands on planet and goes on murderous rampage destroying ordered civilization, releasing rampaging robots, crushing indigenous life, and teaming up with an armed floating nuclear ordinance on some crazed mission of vengeance all because someone trashed their ride. What we were we doing flying over this cesspool planet to begin with? For all we know we are wanted me. We may even have the death sentence on 12 systems.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 12:51 pm

@ mamoncrief, guess we'll find out in following updates with new zones. Very Happy
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 12:57 pm

Hah potentially. anyways, sorry for the sort of off topic diatribe.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 12:57 pm

mamoncrief wrote:
why bother crystaling a fam that has no purpose in the game whatsoever.
Raid events, to keep it alive while leveling for free energy, 10-man battles, possibility of add-skill in future, best merc for new comer untill cells start giving something, etc.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 1:26 pm

^^ that right there

And yeah just the crystals on agi
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 1:38 pm

I used crystals on leader prety much in the start already, had plenty of them back then.
Still useless against 2 hits of Zone 10 alien offense proced mercs, lol.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 3:57 pm

Add skill will kill the game. Only if u can add the base of what your leader.
For example if your leader is Attack base then u can only add Attack skills.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 4:43 pm

^^ great idea and agree 100%
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 4:52 pm

Nice idea Ed. Or if they alter it so you can only add one skill, replacing their current one.

Something like add skill is one thing that works in BB, but would be horrible in this game because of how differently the games are balanced. There are far less multi-hit, super nuke, high modifier skills in BB than in FF. If you picked up Siren Maiden out of this game and dropped it in BB it would completely wreck the whole balance for them, just like picking up 3 skills for leaders would wreck this game.

However, letting us pick the *one* skill we wanted our leader to have would be a decent way to incorporate add skill and increase their viability without wrecking the game.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 4:56 pm

Edwardgrc2 wrote:
Add skill will kill the game.  Only if u can add the base of what your leader.
For example if your leader is Attack base then u can only add Attack skills.
I'm using Cmdr. Brodey, if you give him Alien Offence, and some other procs such as Killing Spree of Ultra Mutant (v2) and Firestarter of Incinerate (v2) , you'll still make one hell of a leader.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:02 pm

^^ would basically make your leader an L which I think is cool till i start thinking about how it sends everything into a tailspin
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:04 pm

mamoncrief wrote:
Nice idea Ed. Or if they alter it so you can only add one skill, replacing their current one.

Something like add skill is one thing that works in BB, but would be horrible in this game because of how differently the games are balanced. There are far less multi-hit, super nuke, high modifier skills in BB than in FF. If you picked up Siren Maiden out of this game and dropped it in BB it would completely wreck the whole balance for them, just like picking up 3 skills for leaders would wreck this game.

However, letting us pick the *one* skill we wanted our leader to have would be a decent way to incorporate add skill and increase their viability without wrecking the game.
Thats a great idea too. I was looking at the BB Ls and they only have one skill and overpriced too. Like Gath from BB has the same skill as Inc from FF.

And in BB the leaders stats are higher than here.

Probably only adding one skill will do.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:05 pm

Even worse. Imagine if every single Jade in the game could be turned in to hellcat? Tigrey + horde chieftan. For 15 cans you could duplicate the second or third strongest overall lethal in the entire game.

Add skill breaks this game. I hope the devs stay away from it.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:07 pm

In bb, the golden lance would do grace of wind n then scythe storm n the pvp will be over instantly. Here if the alvin does cxb upgrader n then cxb ambusher, it will be like running full line of savages or may be even better
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:10 pm

Euhm Hellcat the 2nd strongest Lethal ? Naaaah .. My top 1 definately is Nocturnal Telepath, and would be followed by a merc I know isn't worth the 2nd place, but just looks cool and I would like to have it; ODIN Laughing 
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:15 pm

Tele is great, but stand alone I think Hellcat is better. Unstoppable force is an instant win vs a 3 hit that could leave someone standing to one shot you, and 100% wis to the 2 adjacent I think in the long run (unless you are running a chain buffstravaganza like strap) makes more of a difference than 40% to all.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:16 pm

I added crystals to my leader just so he would stop appearing in my enhance list.

And again I will say, I support the add-skill feature in FF but I can see how adding three skills would wreck havoc on the balance, adding one skill would be fine and make my leader less terrible. I use Mac "Boomstick" and I refuse to switch because Evil Dead, he's smoking a cigar and he is the only one with artwork that I like.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:17 pm

^^ agreed unless yer running straps team hellcat is better imo
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:19 pm

I like mean mary cause i run blue bots and she's nice in back row on raid with blues and rigs proc'ing everywhere
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:21 pm

Or I'm mistaking the merc with another but Telepath does 3 Heavy Hits + breaking armor & boosting WIS + DEF right, if you run that with some OPE Burnfrost v2 you'll be a heavy hit. and you can find nearly OPE Burnfrost v2 on exchange most of the time for 30 AC ( 15990 WIS )
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:25 pm

Ope bf for 30 ac? On a regular basis?
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:27 pm

Not completely OPE, nor PE. Somewhere in between, I've seen 3 Burnfrost v2's on the Exchange for couple of days going from 35 AC at first to 30 AC, had 15990 WIS, if I had resources I'd have bought them all at once.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:28 pm

Ah okay i see i just added stuff in lol yeah thats pretty cheap imo and surprised no one jumped it
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:32 pm

Yup. They are under priced . I sold one of my Burns for 30 AC and it was gone in 10 minutes
. They already have OKHO hits so no need of a buffer.


They should at least increase the Savage bonus on the leader to 7x .


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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:32 pm

Yea, at the beginning 35 AC, then went down to 32 AC and then to 30 AC at the end. I kept stalking those Burnfrosts v2 in the hope he'd ask 10 E.R.K.'s for it lol Laughing
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:32 pm

You are overstating telepaths power, and have to remember that wis buffs are primarily for upping buffs, as BF without any buff at all will still one shot 90% of the mercs in the game.

Telepath- 3 hits, 200% wis and silence, Mind Swell- buff wisdom and defense 40% of wis.

Hellcat- hit all nuke, 400% wis, Foresight- buff wis of self and 2 adjacent 100% of wis.

BF price has gone up and down more times than a Tijuana hooker. No one can decide whether she is worth 70 cans or 20 cans. I guess it's whatever people are paying on any given day.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:34 pm

^^ lol

I was stalking na'lac for a long time on the x looking for the last piece for my wife. Finally got it for 25 ac after it was 50 then 45,40,35 etc
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:34 pm

@ mamon, so is every merc. If everybody asks 80 AC for it the price is 80 AC, people are simply asking too less for such a good merc.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:39 pm

That is because every body else lack res n only few elites r sitting in massive mountains of res. N usually they r the ones selling :-)
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:40 pm

Those who have massive res they dont need nalacs coz they would have many Ls n those who needs nalacs dont have many res
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:43 pm

And don't forget Hellcat is slow compared to Nocturnal Telepath v2. This is overthinking since there is only one person who actually has this many Nocturnals, and I haven't seen him fighting before myself, but I'm prety sure if Strapa would use a wise combination of Nocturnal Telepaths v2 and some other sick WIS mercs the fight would be over before Hellcat could even proc.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:53 pm

lol fresh. I'm not saying that Noc is a bad merc, standalone still the second best wis merc in the game, but hellcat leads to better strategic combos. Noc is faster than HC? set HC next to a blue bot. Now blue buff is adding 16.5k agil and def to the entire team. still not fast enough? or want more defense? but 2 blue bots next to HC. Now you have +33k def and agil. now not only can nothing in this game possibly move faster, but nothing can hurt you either. you could put a hissing fug bug in the last 2 slots and anything short of Straps noc team would hit for 0, even if they got a chance to go. That is why HC is better.
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PostSubject: Re: Lvl 170 Leader stats   Lvl 170 Leader stats EmptyAugust 12th 2013, 5:55 pm

The reason why Dakota might not bring the add skill feature...

Duke Masterson (25x stats) buffing two blue bots with 328500 each(Tigrey buff) (Jade for even more). Those Blue bots then buffing a full black bot squad for 575250 more agi. One black bot proc would do 7,56m damage when you count the base stats of blues and blacks. This team is not even expensive for those people who buy savages. And this team would kick savage teams ass. Granted there are a few ways to do damage like this without savages already in the game, but add-skill would make it a common thing.

Short version: Add skill, less money for the company from raid events.
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